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Old Nov 24, 2006, 04:23 PM // 16:23   #1
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Default Concept Class - The Patronus (was the Cerberaus)

"Smart and agile. The guardian of the battlefield. They consign wards of protection or spells of suffering. Mystical and lethal and always in the middle of things..."

Patronus Told

The Patronus is always in the middle of the battlefield. They are either back with the casters or up with the melees or sometimes in the middle. The use a magical sorce of magic that comes from prayer. As they pray to Dwayna, in return she gives blessings, know as wards. Wards are spells that target nearby allies and are set up in a certain area. The Patronus, also known to serve Grenth, uses hexes and spells that target foes that target adjetant foes. With the combined prayers of both gods of darkness and light, finds a realm of enlightment not know to any other class. This enlightment can only be controlled by standing still and meditating. Your enlightment level raises with every 3 seconds you stand still. Many skills need enlightment to be powered or the godly power will be imbalanced and cannot be used.

Details

Armor: 60
Weapon of Choice: Wand or Staff
Energy: 25
Energy Pips: 3
Attributes

Excellence- For every 2 points into this attribute you gain 1 health for each person in a ward when it is created. Many skills related to making wards more effective become more effective with more skill points into this attribute.

Sheltering Blessings - This attribute has no inherit affect. Many skills relating to protecting your allies become more affective with more points into this attribute.

Succor Blessings - This attribute has no inherit affect. Many skills relating to making your allies stronger and weakening foes become more affective with more points into this attribute.

Scarred Blessings - This attribute has no inherit affect. Many skills relating to damaging your foe later in time become more affective with more points into this attribute.

Skills

Excellence: (Note: all skills in this attribute are elites)

Dwayna's Fervor {E} - Enchantment Spell;For 5-25 seconds you have a 50% chance to block attacks while in a ward.

10 3 60

Grenth's Gusto {E} - Enchantment Spell;For 5-25 seconds your wards last 25% longer

15 2 60

Signet of Symmetry {E} - Signet;You gain 5-30 energy if you are in a ward.

1 15

Harmonizing Chance {E} - Enchantment Spell;If the next attack on you is fatal you gain 1-5 health each second for 5-12 seconds.

5 30

Sheltering Blessings:

Signet of Sympathy {E} - Signet;Target ally gains 5-35 health for each condition on them. (Max: 120)

1 30

Ether Potential - Enchantment Spell;You gain 1-7 energy for each ward you enter or leave in the next 20-120 seconds. You do not gain energy if there is an enchanted ally adjetant to you.

3 enlight.

Cloak of Courage - Ward;For 8-18 seconds nearby allies gain +35 armor if under 75% health.

3 enlight. 2 cast speed

Bulwark of the Brute - Ward;For 8-18 seconds nearby allies have a 50% chance to block incoming projectiles.

2 enlight. 2 cas.sp.

Rally of Enlightment - Ward; For 8-18 seconds nearby allies gain 50-150% maximum health when enchanted

4 enlight. 2 cas. sp.

Succor Blessings:

Grip of Strength - Ward;For 8-18 seconds nearby allies attack for 2-14+ damage

1 enlight. 2 cas. sp.

Quickening Devotion - Ward;For 8-18 seconds nearby allies attack 33% quicker

2 enlight. 2 cas. sp.

Earth Distortion {E} - Ward;8-18 seconds nearby foes are knocked down when successfully hitten by a projectile

4 enlight. 2 cast.

Crimson Might - Enchantment Spell; Target ally creates either bleeding, deep wound, or crippling for 2-17 seconds when melee attacking.

5 1 30

Scarred Blessings:

Array of Tombs - Hex; target foe and all nearby foes to them take 20-120 damage when target foe suffers poison or disease next.

10 2 30

Scattered Growths {E} - Hex; target for suffers 2-7 damage every second for 10 seconds and suffers disease for 5-12 seconds if knocked down in that time period

1 enlight. 1 cas. sp.

Fusion of Vertigo - Ward; for 8-18 seconds all nearby foes are dazed

4 enlight. 3 cas. sp.

Searing Headache - Hex; target foe becomes blinded for 3-12 seconds when knocked down next.

2 enlight. 1/4 cas. sp.

Last edited by Brandon1107; Nov 25, 2006 at 02:28 PM // 14:28..
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Old Nov 24, 2006, 04:32 PM // 16:32   #2
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Sounds like a ritualist and a paragon but ward-a-fied. Crossovers are gonna happen though with 10 profs running about.

Sounds good. "Ether potential" seems abit overpowered
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Old Nov 24, 2006, 04:46 PM // 16:46   #3
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Changed "Ether Potential" so now you have to do a little moving your self and your allies. Makes it a little more strategic. Also with the Paragon and Rit thing. I can see where you are coming from. But the ward make it so you gain that boost only in a an area. Also, you cannot gain that bonus if you move out of that area. Also with the Rit. It is sort of implementing the Ele's Wards, but you cannot say "Wards were an Ele thing," because there were only 4 ward skills!!! It might buff, but it is not exactly like the paragon's buff where like "In the next 10 seconds each allies melee attacks cause crippling" the Patronus are more cause and affect. (Ex. If in a ward when a foe is hit by a projectile they are knocked down.) They are different. The Patronus is more limited to their space because I doubt they can stay near the casters and the melees so it takes a bit of strategy. They may be more limited but are also more rewarding and that's what this class is about. Cause and effect and strategy.
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Old Nov 25, 2006, 03:16 AM // 03:16   #4
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I like that you have nerfed down Excellence but I still think "ward strafing" will be a huge problem...is there any idea on how to overcome this without nerfing the skill anymore?
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Old Nov 25, 2006, 03:18 AM // 03:18   #5
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and "ward strafing" is?
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Old Nov 25, 2006, 03:23 AM // 03:23   #6
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ward strafing= to move in and out of a ward to boost the health and energy recieved by the Patronus class.

Ex of problem: I would go in and out of wards you throw out so you will have more energy as a "Pa/E" hence giving you enough energy to rain hell of fire onto the battlefield

i think this problem would show up in alliance battles mostly or GvG.
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Old Nov 25, 2006, 03:26 AM // 03:26   #7
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i could change the primary but...i dont know what i should do to help
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Old Nov 25, 2006, 03:34 AM // 03:34   #8
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but i like your primary so unless you can come up with something that grants the same benifits without overpowering the character i'd say keep it. Perhaps an Incrimental set up that is very very limited would work...like max of 5 energy and 10 health or something however that would be say 300 health and 150 energy in 1 minute if a person is "ok" at ward strafing.

Proposal:

Excellence- For every 2 points into Excellence, you gain 1 health and for every 4 points you gain 1 energy whenever an ally steps into and stays in a ward someone in your party created for (20..5) seconds. Many skills related to making wards more effective become more effective with more skill points into this attribute.

jsut an idea though
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Old Nov 25, 2006, 03:38 AM // 03:38   #9
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there you go? is it good? better? eh?
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Old Nov 25, 2006, 03:41 AM // 03:41   #10
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its better lol...now all this class has to do is find a good MM and have all those undead allys going through the wards. Jk you're class is looking good! I'd play it
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Old Nov 25, 2006, 03:45 AM // 03:45   #11
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i think ANET should have a class contest or at least when someone sends a draft of a class in (te he that rhymes sort of) if its good consider it.

Anyway, now I think the primary is weak? Thoughts?
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Old Nov 25, 2006, 03:49 AM // 03:49   #12
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Lower the cast and regen times for each ward so you can ward spam say 4 "okay" wards and slam the hell out of the baddies with another classes skills like Ele's fireball or something
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Old Nov 25, 2006, 03:58 AM // 03:58   #13
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yea but then the protection is imbalanced. it would be unstoppable.
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Old Nov 25, 2006, 06:10 AM // 06:10   #14
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Quote:
Originally Posted by rabbitXcore
Proposal:

Excellence- For every 2 points into Excellence, you gain 1 health and for every 4 points you gain 1 energy whenever an ally steps into and stays in a ward someone in your party created for (20..5) seconds. Many skills related to making wards more effective become more effective with more skill points into this attribute.

jsut an idea though
Is it realistic for something like that to be programmed into the game? I'd imagine that it would be a nightmare to, and suggest chucking the concept entirely.
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Old Nov 25, 2006, 06:35 AM // 06:35   #15
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then scrape the "In party" and just make it "your character"...why would that be so hard to do...just wondering?
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Old Nov 25, 2006, 07:43 AM // 07:43   #16
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Quote:
Originally Posted by rabbitXcore
then scrape the "In party" and just make it "your character"...why would that be so hard to do...just wondering?
I'm not a programmer, so I'm basing the assumption on just a fear. It just seems really wierd how they would go about programming it in. How would you go about writing the programming to activate upon those conditions? At the least it just seems...overly complex. With monks, your healing spells heal more. With mesmers, your casting speed increases. With necroes, you gain x energy when a foe in your sphere of influence dies. It's just straightfoward number-crunching for every class.
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Old Nov 25, 2006, 07:46 AM // 07:46   #17
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I see your point. BRANDON!!!!!!!!! IT'S A GOOD IDEA BUT IT'S POSSIBLY IMPRACTICAL!...pity to because i liked it. so is there a way to work something out like that for this class?
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Old Nov 25, 2006, 02:26 PM // 14:26   #18
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i got it...look at the attribute again, better?
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Old Nov 25, 2006, 04:55 PM // 16:55   #19
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This is a creative idea but it kinda sounds like an Elementalist/Necromancer.

With no corpses needed for wards they need to be less powerfull inorder to keep them balanced.

Several of your wards have similar effects that Paragon shouts/chants do.

The only real suggestion that I can make to give this some potential would be to change the wards so there differnt from ele wards and cant overlap. ie. you cant cast a ward if your in a ward. Also you never mentioned if enlightenment was lost if you move, could you build it up then run and cast wards?

Last edited by Crom The Pale; Nov 25, 2006 at 05:23 PM // 17:23..
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Old Nov 25, 2006, 06:10 PM // 18:10   #20
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Quote:
Originally Posted by Brandon1107
i got it...look at the attribute again, better?
Hmm, that does look better. Something you're unclear about is the people that this attribute is affected by. Would it simply be everything that is inside the ward, or only the things affected by the ward. Something like Earth Distortion (mega overpowered, by the way) wouldn't make sense if Excellence was exclusive to allies.
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